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pfowler |
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace NITNavComm {
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public partial class NITAudioSelForm : Form {
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private NITAudioSelDevice audiosel = null;
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public NITAudioSelForm() {
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InitializeComponent();
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this.controlStatus(false);
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}
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private void controlStatus(bool status) {
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cmdUpdate.Enabled = status;
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inputTimer.Enabled = status;
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}
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public void UpdateDevice() {
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this.UpdateInput();
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this.UpdateDisplay();
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}
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public void UpdateDisplay() {
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}
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public void UpdateInput() {
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audiosel.updateInput();
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button0.Checked = audiosel.isButtonSet(0);
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button1.Checked = audiosel.isButtonSet(1);
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button2.Checked = audiosel.isButtonSet(2);
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button3.Checked = audiosel.isButtonSet(3);
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button4.Checked = audiosel.isButtonSet(4);
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button5.Checked = audiosel.isButtonSet(5);
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button6.Checked = audiosel.isButtonSet(6);
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button7.Checked = audiosel.isButtonSet(7);
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this.led0.On = audiosel.isLedSet(0);
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this.led1.On = audiosel.isLedSet(1);
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this.led2.On = audiosel.isLedSet(2);
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this.led3.On = audiosel.isLedSet(3);
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this.led4.On = audiosel.isLedSet(4);
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this.led5.On = audiosel.isLedSet(5);
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this.led6.On = audiosel.isLedSet(6);
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this.led7.On = audiosel.isLedSet(7);
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}
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public void setDevice(NITAudioSelDevice audiosel) {
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this.audiosel = audiosel;
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if (!audiosel.isOpen())
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audiosel.Open();
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if (audiosel.isOpen())
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this.controlStatus(true);
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}
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private void inputTimer_Tick(object sender, EventArgs e) {
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this.UpdateInput();
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}
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private void cmdClose_Click(object sender, EventArgs e) {
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this.Close();
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}
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private void led0_Click(object sender, EventArgs e) {
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bool status = this.audiosel.isLedSet(0);
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this.audiosel.setLed(0, !status);
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this.audiosel.UpdateDisplay();
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}
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private void led1_Click(object sender, EventArgs e) {
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bool status = this.audiosel.isLedSet(1);
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this.audiosel.setLed(1, !status);
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this.audiosel.UpdateDisplay();
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}
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private void led2_Click(object sender, EventArgs e) {
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bool status = this.audiosel.isLedSet(2);
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this.audiosel.setLed(2, !status);
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this.audiosel.UpdateDisplay();
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}
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private void led3_Click(object sender, EventArgs e) {
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bool status = this.audiosel.isLedSet(3);
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this.audiosel.setLed(3, !status);
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this.audiosel.UpdateDisplay();
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}
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private void led4_Click(object sender, EventArgs e) {
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bool status = this.audiosel.isLedSet(4);
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this.audiosel.setLed(4, !status);
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this.audiosel.UpdateDisplay();
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}
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private void led5_Click(object sender, EventArgs e) {
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bool status = this.audiosel.isLedSet(5);
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this.audiosel.setLed(5, !status);
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this.audiosel.UpdateDisplay();
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}
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private void led6_Click(object sender, EventArgs e) {
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bool status = this.audiosel.isLedSet(6);
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this.audiosel.setLed(6, !status);
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this.audiosel.UpdateDisplay();
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}
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private void led7_Click(object sender, EventArgs e) {
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bool status = this.audiosel.isLedSet(7);
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this.audiosel.setLed(7, !status);
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this.audiosel.UpdateDisplay();
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}
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}
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}
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