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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace NITNavComm {
public partial class NITAudioSelForm : Form {
private NITAudioSelDevice audiosel = null;
public NITAudioSelForm() {
InitializeComponent();
this.controlStatus(false);
}
private void controlStatus(bool status) {
cmdUpdate.Enabled = status;
inputTimer.Enabled = status;
}
public void UpdateDevice() {
this.UpdateInput();
this.UpdateDisplay();
}
public void UpdateDisplay() {
}
public void UpdateInput() {
audiosel.updateInput();
button0.Checked = audiosel.isButtonSet(0);
button1.Checked = audiosel.isButtonSet(1);
button2.Checked = audiosel.isButtonSet(2);
button3.Checked = audiosel.isButtonSet(3);
button4.Checked = audiosel.isButtonSet(4);
button5.Checked = audiosel.isButtonSet(5);
button6.Checked = audiosel.isButtonSet(6);
button7.Checked = audiosel.isButtonSet(7);
this.led0.On = audiosel.isLedSet(0);
this.led1.On = audiosel.isLedSet(1);
this.led2.On = audiosel.isLedSet(2);
this.led3.On = audiosel.isLedSet(3);
this.led4.On = audiosel.isLedSet(4);
this.led5.On = audiosel.isLedSet(5);
this.led6.On = audiosel.isLedSet(6);
this.led7.On = audiosel.isLedSet(7);
}
public void setDevice(NITAudioSelDevice audiosel) {
this.audiosel = audiosel;
if (!audiosel.isOpen())
audiosel.Open();
if (audiosel.isOpen())
this.controlStatus(true);
}
private void inputTimer_Tick(object sender, EventArgs e) {
this.UpdateInput();
}
private void cmdClose_Click(object sender, EventArgs e) {
this.Close();
}
private void led0_Click(object sender, EventArgs e) {
bool status = this.audiosel.isLedSet(0);
this.audiosel.setLed(0, !status);
this.audiosel.UpdateDisplay();
}
private void led1_Click(object sender, EventArgs e) {
bool status = this.audiosel.isLedSet(1);
this.audiosel.setLed(1, !status);
this.audiosel.UpdateDisplay();
}
private void led2_Click(object sender, EventArgs e) {
bool status = this.audiosel.isLedSet(2);
this.audiosel.setLed(2, !status);
this.audiosel.UpdateDisplay();
}
private void led3_Click(object sender, EventArgs e) {
bool status = this.audiosel.isLedSet(3);
this.audiosel.setLed(3, !status);
this.audiosel.UpdateDisplay();
}
private void led4_Click(object sender, EventArgs e) {
bool status = this.audiosel.isLedSet(4);
this.audiosel.setLed(4, !status);
this.audiosel.UpdateDisplay();
}
private void led5_Click(object sender, EventArgs e) {
bool status = this.audiosel.isLedSet(5);
this.audiosel.setLed(5, !status);
this.audiosel.UpdateDisplay();
}
private void led6_Click(object sender, EventArgs e) {
bool status = this.audiosel.isLedSet(6);
this.audiosel.setLed(6, !status);
this.audiosel.UpdateDisplay();
}
private void led7_Click(object sender, EventArgs e) {
bool status = this.audiosel.isLedSet(7);
this.audiosel.setLed(7, !status);
this.audiosel.UpdateDisplay();
}
}
}