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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace nitdcscore {
public abstract class Control {
public Control(Command command) {
commands.Add(command);
}
public List<Command> commands = new List<Command>();
public Utils.InputPair data { get; set; } // The data from the panel
public Boolean updated { get; set; }
public abstract void Tick();
}
public class Switch2Pos : Control {
public int pin { get; set; }
public uint value { get; set; }
public Boolean invert { get; set; }
public Switch2Pos(Command command, int pin, Boolean invert = false) : base(command) {
this.invert = invert;
this.pin = pin;
}
public override void Tick() {
uint chg = (uint)(data.prev >> pin) & 0x01;
uint norm = (uint)(data.curr >> pin) & 0x01;
this.value = 0;
if ((uint)(norm) == 1) {
value = (uint)(invert ? 0 : 1);
} else {
value = (uint)(invert ? 1 : 0);
}
if (norm != chg) {
foreach (Command cmd in this.commands) {
cmd.Send(this.value);
Console.Write(this.GetType().ToString() + " : " + cmd.ToString());
}
}
}
}
public class Switch3Pos : Control {
public int pin0 { get; set; }
public int pin1 { get; set; }
public uint value { get; set; }
public Boolean invert { get; set; }
public Switch3Pos(Command command, int pin0, int pin1, Boolean invert = false) : base(command) {
this.pin0 = pin0;
this.pin1 = pin1;
this.invert = invert;
}
public override void Tick() {
uint chg0 = (uint)(data.prev >> pin0) & 0x01;
uint chg1 = (uint)(data.prev >> pin1) & 0x01;
uint nrm0 = (uint)(data.curr >> pin0) & 0x01;
uint nrm1 = (uint)(data.curr >> pin1) & 0x01;
this.value = 1;
if ((uint)nrm0 == 1)
value = (uint)(invert ? 2 : 0);
else if ((uint)nrm1 == 1)
value = (uint)(invert ? 0 : 2);
if ((nrm0 != chg0) || (nrm1 != chg1)) {
foreach (Command cmd in this.commands) {
cmd.Send(this.value);
Console.Write(this.GetType().ToString() + " : " + cmd.ToString());
}
}
}
}
public class Selector : Control {
int[] pins;
public uint value;
public Selector(Command command, int[] pins) : base(command) {
this.pins = pins;
this.value = 0;
}
public override void Tick() {
uint chg = 0;
uint norm = 0;
uint mask = 0;
for (int i = 0; i < pins.Length; i++)
mask |= (uint)1 << i;
for (int i = 0; i < pins.Length; i++) {
chg |= (uint)(data.prev >> (pins[i] ));
norm |= (uint)(data.curr >> (pins[i] ));
if ((uint)((data.curr >> pins[i]) & 0x01) == 1) {
value = (uint)i;
}
}
if (pins.Length==3)
Console.WriteLine(data.curr.ToString("X") + ":" + mask + ":" + chg + ":" + norm + ":" + value);
norm &= mask;
chg &= mask;
//if (pins.Length == 3)
// Console.WriteLine(data.curr.ToString("X") + ":" + mask + ":" + chg + ":" + norm + ":" + value);
// This happens when between positions of the selector
if (norm == 0)
return;
if (norm != chg) {
foreach (Command cmd in this.commands) {
cmd.Send(this.value);
Console.Write(this.GetType().ToString() + " : " + cmd.ToString());
}
}
}
}
}