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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WindowsInput;
namespace nitdcscore {
public class Globals {
public static UInt16 ADC_THRESHOLD = 15;
public static UInt16 ADC_DEFMAX = 950;
public static DcsBios bios { get; set; }
public static void DcsBiosInit() {
Globals.bios = new DcsBios();
bios.InitUDP();
}
public static NitvJoy vjoy { get; set; }
public static void NitvJoyInit() {
Globals.vjoy = new NitvJoy();
}
//public static Dictionary<UInt16, Led> outputs = new Dictionary<UInt16, Led>();
public static volatile Dictionary<UInt16, UInt16> BiosOutput = new Dictionary<UInt16, UInt16>();
public static InputSimulator SendKey = new InputSimulator();
public static UInt16 map_uint16(UInt16 x, UInt16 in_min, UInt16 in_max, UInt16 out_min, UInt16 out_max) {
return (UInt16)((x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min);
}
public static bool readBit(byte data, int bitNum) {
return (data & (1 << bitNum)) != 0;
}
public static void setBit(ref byte data, int bitNum) {
data |= (byte)(1 << bitNum);
}
public static void clearBit(ref byte data, int bitNum) {
data &= (byte)~(1 << bitNum);
}
public static bool readBit(UInt16 data, int bitNum) {
return (data & (1 << bitNum)) != 0;
}
public static void setBit(ref UInt16 data, int bitNum) {
data |= (UInt16)(1 << bitNum);
}
public static void clearBit(ref UInt16 data, int bitNum) {
data &= (UInt16)~(1 << bitNum);
}
}
}